Monday, October 8, 2012

The Avengers 2012


Nick Fury is director of S.H.I.E.L.D, an international peace keeping agency. The agency is a who's who of Marvel Super Heroes, with Iron Man, The Incredible Hulk, Thor, Captain America, Hawkeye and Black Widow. When global security is threatened by Loki and his cohorts, Nick Fury and his team will need all their powers to save the world from disaster.





Bait 3D 1080p Blu-ray


A freak tsunami traps shoppers at a coastal Australian supermarket inside the building - along with a 12-foot Great White Shark.







Commandos Behind Enemy Lines






Commandos is a real-time tactics game set in World War II that puts you in command of a small squad of elite troopers. Send them behind enemy lines on a series of hazardous missions, and bring them back alive.

Clever strategy has never been so furiously action-packed. Study the enemy's movements, develop a careful plan, synchronize your men, and launch them on a swift and fierce attack using all your power and skill.






Tower Wars




Tower Wars is a new and unique spin on the competitive multi-player tower defense genre! The game combines elements of tower defense, real-time strategy, and all-out multi-player mayhem to bring you a completely unique experience, delivered with a fun and funny not-so-old world style!







Dark Sector





Dark Sector begins with Hayden Tenno infiltrating a gulag compound in Lasria. Hayden makes short work of all enemy resistance to find Robert Mezner, the man responsible for ravaging Lasria with the Technocyte virus.Hayden proceeds with planting C4 charges throughout the building, before encountering a humanoid metal figure called Nemesis. Hayden is knocked unconscious after attempting to destroy Nemesis. Upon awakening hours later, Hayden finds himself face-to-face with Mezner. As Hayden attempts to reach for his gun, Nemesis appears and stabs his right shoulder, transferring the Technocyte virus into Hayden. Hayden quickly detonates the C4 charges set earlier and manages to escape.
His right arm now mutated with Technocyte, Hayden arrives at a radio station to contact the A.D., his superior, for further instructions. The A.D. tells Hayden to meet up with their sleeper agent, Yargo Mensik, to obtain boosters for the infection. Shortly after, Hayden is ambushed by soldiers, just as his infected arm produces theGlaive, which he uses to eliminate the hostiles. Hayden moves along the coast, slowly gaining new abilities with the Glaive as the infection progresses; while encountering both haz-mat soldiers and infected civilians. He also hears Mezner taunting him telepathically, saying that "this change is ineviatble."
Eventually, Hayden finds Yargo, who gives Hayden his updated orders and a booster for the infection. Hayden refuses the medicine, and learns that Mezner wants to recapture the infected with an old transmitter, which emits a signal that attracts Technocyte-infected creatures to its location, located within an old church. Hayden also learns that Nadia, a woman Hayden is acquainted with, is also working for Mezner. Hayden moves on towards the church to destroy the transmitter, all the while taking care of legions of both Lasrian soldiers and infected. Eventually, he makes it into the church catacombs and finds the transmitter. Nadia, who has a deep-rooted hatred for Hayden after his last meeting with her, confronts him. She leaves him to fight his way through a swarm of infected and escape before the C4 he set goes off.
After making contact with the A.D. again, Hayden learns that Mezner is using a freighter to export the Technocyte virus from Lasria. After getting on the boat and fighting through the crew, he makes it to the cargo hold, accidentally releasing a highly-evolved Technocyte monster, which sinks the ship. Hayden escapes, learning that Yargo has been found and captured by Mezner's men. Hayden rushes back to Yargo's post, where he finds a security feed of Nadia torturing Yargo, demanding that he let her into "the Vault", saying that whatever is in there can control the Technocyte virus. Disobeying the A.D.'s orders to stand down and await his arrival, Hayden sets out to rescue Yargo.
Fighting through a train station, Hayden finds Yargo, who had lost an eye during interrogation. After a psychadelic moment, Hayden attempts to use the booster, but Nemesis appears and forces them to split up.Hayden attempts to take Nemesis head-on, but Mezner arrives and offers Hayden a chance to kill him;however, Mezner has grown powerful enough to mentally control Technocyte creatures, and begins to overpower Hayden. With no other choice, Hayden injects himself with the booster, breaking Mezner's control over him while simultaneously preventing further mutations. Before Hayden passes out, Mezner tells him that he had the same "booster", which was really meant to prepare the two for the Technocyte virus.
Hayden wakes up later in the Vozro Research Facility, where the Technocyte virus was made during the Cold War. Yargo, who brought him there, tells him that he'd laced the booster with "enferon", a chemical lethal to Technocyte creatures. He claims that he was worried that Hayden would "turn out like Mezner", as they both had the same strain of the virus; however, Hayden had retained his humanity, while Mezner did not. He also tells Hayden that he can get a suit similar to Nemesis' in the facility's subbasement. Hayden sends Yargo through the ventilation system, then makes his way down towards the labs where the suit is kept. After killing hordes of Technocyte creatures and bypassing automated security systems, Hayden discovers the suit; but before he puts on the suit, Nadia arrives outside the door. Hayden pleads with her to leave before things get worse than they already are; she says that she's in too deep to get out now, and that "I'm gonna take Yargo now [to open the Vault]" before leaving.
Hayden enters the suit, and slaughters his way through infected and non-infected alike, finally finding and killing Nemesis, learning that it was actually Nadia all along. She apologizes for infecting Hayden and tells him Mezner is planning to transmit the Technocyte virus across Earth. Nadia then tells him that she knows he'll "dothe right thing this time", gives him the key to the Vault, then dies.
Hayden works his way to the entrance of the Vault to rendezvous with the A.D., who says he has made a deal with Mezner and gives Hayden a booster "for the road". Outraged, Hayden stabs him in the neck with the booster, telling him that "I feel better than ever", and heads off to destroy Mezner. He kills all of the men under the A.D.'s command and enters the Vault. Finding Yargo, Hayden gives him the key, telling him to seal the Vault and dispose of the key. He finds the first known source of the Technocyte virus: a submarine that appeared off the coast of Lasria (seen in the prologue of the game). Hayden discovers that the submarine is actually American. Hayden then discovers Mezner with the Technocyte transmitter, a Hydra-like monstrosity. After fighting and defeating Mezner, the monster and several infected, Yargo arrives to tell Hayden that the transmission is still going out. Hayden tries to fry the circuitry with his Glaive; but Mezner, not yet dead, stuns his right arm, telling him: "You are one of us now." Hayden then catches the now-electrified Glaive with his left hand and impales Mezner's skull with it. With the transmission finally halted, the game ends with Hayden leaving the Vault, catching the Glaive as he steps outside. Yargo, who apparently survives, is heard saying:





The Testament of Sherlock Holmes SKIDROW




In London, 1898, Holmes has just successfully solved a new case by retrieving a priceless set of jewels that had been stolen. Unfortunately, the jewels' owner reveals that the necklace Holmes returned to him is a pale imitation and everything seems to incriminate the detective. During the next sequences, Holmes tells Watson he has an immediate appointment with the Bishop of Knightsbridge. Upon arriving, he discovers that the bishop has been tied up, burnt and mutilated. A new character named Inspector Banks also appears.
A true descent into hell starts for Sherlock Holmes when London begins to have doubts and starts to lose its trust in him who is incapable of refuting suspicions or of disproving the charges against him. Even Doctor Watson's unshakable faith in his friend starts to waver as the famous detective avoids Scotland Yard, started making strange behaviors like night escapades, blackmail, and destruction of evidence, and raises further suspicions.
The main premise of The Testament of Sherlock Holmes comes in the desire of the Frogwares development team to truly explore Holmes as a character. In previous games as in Sir Arthur Conan Doyle's books, the cases were always about truly devious criminals. In this game, as players get further into the storyline, it startsshowing Watson's own point of view and investigation that Holmes takes increasingly darker approaches to solving crimes, up to a point where he commits murder.






The Gathering Duels Of The Planeswalkers 2013 multi9 cracked




The core game follows the standard rules of the collectible card game Magic: The Gathering, first released in 1993; each player has a deck of cards consisting of lands and spells.
Lands are used to generate "mana", the resource needed to cast spells. Mana comes in five colors, and cards may require colored or generic (mana of any color) to be cast. Spells come in many varieties, from sorceries and instants which have one-time effects, to summoned creatures which can attack and defend from opponents. Players alternate turns playing land cards, casting spells, and attacking opponents until all but one player's life total is reduced to 0.
There are four campaigns; an initial campaign, a "revenge" campaign, a challenge campaign, and a campaign featuring the new "planechase" mode. The "standard" campaign consists of ten player matches; defeating each opponent unlocking their respective deck; and eight "encounters", which are matches against an AI who plays specific cards in a specific order each turn, to test individual aspects of your deck. The "revenge" campaign consists of eleven matches which are a more difficult version of each of the main-campaign planeswalkers. The "challenge" campaign is ten challenges long - these are set scenarios which can generally be won within a turn and the player must figure out how to use the cards at their disposal to ascertain this method. The "planechase" campaign consists of four games against groups of three opponents. A new plane card deck is situated in the middle of play and each turn a player may roll a die to either activate the planes effect or change it to another; the effects of these planes are generally quite dramatic.