Friday, September 28, 2012

Dungeon Defenders



Dungeon Defenders is a tower defense game where between one to four players work together to protect one or more Eternia Crystals from being destroyed by waves of increasing larger and more difficult enemy monsters. The game features a number of levels, consisting of around five total waves, through its campaign mode, or other levels as part of challenges; some of these levels may feature a final wave that includes a boss battle against a unique foe. The player characters defend crystals by either magically creating, maintaining, and upgrading traps or other defensive elements that damage or divert the enemy monsters, or by using melee and ranged attacks to defeat enemies directly. Prior to a wave, players have an indefinite amount of time to study the level's map to see where monsters will come from and the type of numbers of monsters, to place traps and defenses, and to manage the characters' equipment. Traps and defenses are limited by the available mana that the character has - more mana can be obtained by killing monsters or opening chests that appear between waves - as well as a total "defense value" for the level, limiting the number of traps that can be place. The characters can be damaged by enemy attacks, and can be killed in battle but will respawn after a few seconds. However, once an Eternia Crystal has taken too much damage, it will be destroyed, and the players will have lost that level. Successfully defending a wave will earn the characters experience points in the form of banked mana based on the difficulty plus additional bonuses, such as preventing any damage to the crystals; successfully completing all waves of a level will earn the players a large banked mana boost.
The difficulty of the level is set by the hosting player after choosing a level; the strength, number, and types of monsters that are faced are influenced by this selection and the number of players in the match, as well as the quality of the equipment that may be generated as rewards. The player has additional options, such as removing the indefinite time between waves, instead forcing players to prepare for an upcoming wave on a countdown timer. For the campaign levels, players must work through each level before unlocking the next, but may return to earlier levels to try to improve their perform, challenge the level at a higher difficult, or simply to grind for better rewards.
Characters are persistent for a player. The player can manage any number of characters, though characters are kept separate between Trendy's ranked servers and for unranked play. Characters are selected from the available character classes: four were shipped with the game, while additional classes have been added in the form of downloadable content on the Microsoft Windows version. Each class has a unique set of traps or defense, a specific set of weapons that they can equipment, and two special abilities they can use in combat. As the character levels up with banked mana experience, the player can allocate points among a range of characteristics affecting the character or the traps or defenses they lay out. Additional bonuses to these characteristics can come from the equipment the character is equipped with. New equipment can be purchased using banked mana either in the game's store or in other player's auctions, dropped by killing monsters, or collected as rewards after defeating waves of enemies. Banked mana can be spent to upgrade equipment, allowing the player to improve the bonuses that the equipment provides to the characters. The player maintains separate inventories of equipment across the ranked and unranked servers, but this inventorywill be common for all of the player's characters in that mode.